What a card costs
Cards are sold at the counter and at the kiosks in every venue, in a range of sizes. Red is All Access, blue is Timed Play — and each is priced as a product.
All Access — credits
Works on both types of reader, red and blue. Any E-tickets won are added to the card. Unused credits do not expire.
Load any amount you like.
100 credits, at the standard rate
200 credits at the standard rate, plus a bonus of 25
400 credits at the standard rate, plus a bonus of 75
1,000 credits at the standard rate, plus a bonus of 225
2,000 credits at the standard rate, plus a bonus of 500
Reload your card with any amount at the counter or a kiosk — the same rates and bonuses apply. Keep your card and reload it to keep accruing loyalty points.
Timed Play — time
Works on games with blue readers only. A regular Timed Play card includes a set number of E-tickets up front — no extra E-tickets are awarded during play. Both E-tickets and time expire on the day of purchase.
500 E-tickets included
800 E-tickets included
1,000 E-tickets included
- Not valid on photo, prize or some E-ticket dispensing games
- Cannot be shared — the reader locks out during play
- No extra E-tickets are awarded during play
- E-tickets and game play expire on the day of purchase
Two things worth knowing before you buy
- Every game carries its own credit price, shown on the reader. Some are 4 credits, some are 30. See the games and their prices.
- A card bought at a kiosk is half red and half blue. That is not a third product — it just tells our team you bought at the kiosk, so bring it to the counter and we can tell you what is on it.
How Game Cards Work Promotions with cards included
All sales are final. Cards are not redeemable for cash. Prices subject to change; taxes excluded.